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Sewer Bunker

Another solo project that I worked on in my free time. First of all I wanna give a huge shout out to John Wallin Liberto for the amazing concept that this scene is modeled after. His concept and page can be found here (https://www.artstation.com/artwork/Zar4WR). The truck is also a concept of John Wallin Liberto and that concept can be found here (https://www.artstation.com/artwork/OGWQlk).

This project was very interesting as it presented the challenge of how I'd go about adding a paint stroke texture to all of my assets without having to painstakingly do each one by hand one-by-one. So I came up with the solution of creating one master material shader that would add paint strokes for me to save loads of time. Again this is a solo project so everything from modeling, texturing, lighting, vfx, foliage, decals and set dressing was completed by me. Megascans was used only for the ground cover foliage but that's about it, hope you guys like it.

Hero Shot -1

Hero Shot -1

Hero Shot -2

Hero Shot -2

Hero Shot -3

Hero Shot -3

Cinematic

Progress breakdown

Technical shader I wrote that does paint strokes where light doesn't hit

Hereo shot - Wireframe

Hereo shot - Wireframe

Props and texture maps

Props and texture maps

Props - Wireframes

Props - Wireframes

Truck - Model

Truck - Model

Truck - Wireframe

Truck - Wireframe